Posts Tagged ‘Wii’

Zelda: Skyward Sword Complete

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I finished playing through The Legend of Zelda: Skyward Sword the other day. The game and its ending were spectacular. It felt really rewarding to defeat the two final bosses (and immediately after single-handedly defeating an army) and ultimately beat the game. The final battle was amazing, and the ending video sequence was surprisingly lengthy and beautiful. I then set to work on any unfinished side quests, completing all but two that rapidly began to feel like non-fun wastes of my time. Temporary annoyance from those quests and the few frustrating parts of the game aside, after spending somewhere around 85 hours of mostly very-enjoyable saved playtime on this game, I decided myself finished with it and lent it to my niece to play through.

This leaves the only modern Zelda game I’ve not yet played all the way through: The Legend of Zelda: Twilight Princess. I was thoroughly enjoying playing it when I got it shortly after it came out (I have 50 hours of saved playtime), but I wound up getting sidetracked by other life stuff. By the time I was finally ready to pick it back up again, I’d completely forgotten where I was in the game, what I was supposed to be doing at that point in the game, and just what the heck was going on in the game’s plot. I went back to doing other life stuff instead. Fortunately, I’m now motivated by beating Skyward Sword, and I can watch some random dude on YouTube play the game from the start all the way up to the point where I left off. It saves me from having to start the game over from scratch, and hopefully this dude is a faster player and will take a lot less than 50 hours to refresh my memory.

Maybe someday I’ll learn to love the 2-dimensional Zelda games, but Ocarina of Time, its console followups, and the DS Zelda games changed everything for me when it came to the series.

I’m coming for you next, Mario GalaxiesMario Galaxies 2, and the final level of Super Mario Bros.: The Lost Levels—you’re the only main-series Mario games I’ve not yet conquered.


More Lego Star Wars on the Wii

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As I’d covered in a prior post, there’s just something inherently satisfying about whacking an object with a tube of light and seeing said object explode into Lego blocks, and I strongly feel that this is one of the places where real life falls rather short.

I was not surprised that the Complete Lego Star Wars Saga made me start with a little of Episode I before I could unlock the other episodes for my playing perusal, but because I’m such a kick-ass plastic Jedi who’s skilled at wielding his lightsaber, I was able to choose which episode I wanted to start out with in no time at all.

While I indeed enjoyed playing as little Lego versions of young Obi-Wan and Qui-Gon Jesus (his virtualized wee plastic face still bears a striking resemblance to Liam Neeson’s), I am a purist when it comes to these sorts of things and insist on starting with Episode IV. Also: let that be the last time I ever play as Jar Jar Binks ever. EVER.

After Episode IV, I will move on to Episode V. Then I’ll flashback to Episodes I, II, and III. Finally, I’ll finish at The End with Episode VI. That’s right—I’ll be doing it in the only order convoluted enough for everything in Star Wars to make the most sense it’s ever going to. Thanks, Lucas. Thucas.

Did things really need to get so convoluted and otherwise-contradictory, or would having something play out in order take all the fun out of it? Like Memento? Or Pulp Fiction? Or Benjamin Button?

;p


Playing Zelda & Lego Star Wars on Wii

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I’ve had a long hiatus from video games (with the exception of firing them up for when my nieces visit), but I’m currently finding myself thoroughly enjoying the new Legend of Zelda: Skyward Sword and the complete Lego Star Wars saga on the Nintendo Wii. I’ve been a longtime fan of the Zelda games, and while I’ve also been a longtime fan of both Star Wars and Legos, I’m only now discovering that there’s just something inherently satisfying about whacking a random object with a tube of light and then seeing said object explode into its component Lego blocks. This is one of those instances where reality generally fails by contrast.